«Eliminate – Evolve – Escape»

Reverb is a multiplayer Stealth tactical first-person shooter set in a fictional Biopunk universe, where there's a constant struggle for species evolution.

Take on the role of a creature at the top of the food chain and evolve into a perfected organism
for eliminating competitors. Players will have the opportunity to upgrade equipment, characters,
and their own shelter by collecting the main currency - RNA elements.

Destroy hostile creatures, harvest resources from their organs and parts,
and improve your shelter and yourself.

«Stealth»

The main feature of the game is the reverb effect,
making players invisible.

While on the prowl, you'll never be sure if there's
no one around you. 

But don't forget, the creatures inhabiting the Reverb world
not only see you in this state but also hear you!

«Living Weapons»

Weapons in the game are alive - literally. Each weapon is a living organism that adapts to its owner. If you wield a weapon that belonged to another player, it may not obediently obey you.

Improve weapon parameters by literally growing additional attachments on it, such as an optical sight, new muscles for more accurate shooting, and so on.


«Shelter»

By collecting valuable resource - RNA, upgrade your shelter.
Build corridors using Cell blocks.

Construct special chambers that allow you to upgrade
your weapons and characters.

Hang the corpses of defeated enemies as trophies,
invite friends to your shelter, share resources,
and boast your achievements with other players.

«Screenshots»

Wishlist Reverb on Steam!

«Concept art»

«Meet the Dev Team»

Anatoliy Makeyev
Programmer / Animator
Marina Knyazeva
3D Modeler
Arkadiy Moldawsky
Game designer / Graphic Designer
Maxim Kazimir
Art Director / Concept Artist
Ruslan Ignatev
Level Art / Level Design

«Meet the Sound Team»

Lanna Vrevskya
Audio Designer
Aleksandr Khilko
Audio director / Supervisor
Alexey Vaulin
Sound Designer / Music Composer

«Process»

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